World Fandom April 20th 2026

d20 System

Various d20 systems will be offered to play during the convention. d20 is an open source RPG system that has been used for a wide range of themes from sci-fi, to fantasy, to horror.

FIASCO

FIASCO is an award-winning, GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.


Pathfinder Society Organized Play

Pathfinder Society will be returning this year to offer more organized play. They will be offering the modules listed at various times during the con.

#4-06 The Green Market

An ally of the Society reports that her sister's indoor market and business is being harassed by the Aspis Consortium in Korvosa. Can you help her out? Besides the usual strong-arming and intimidation by the Aspis is something more going on?

#4-21 Way of the Kirin

You and Amara Li strive to forge an alliance with an esteemed orginazition in Goka of Tian Xia, the Way of the Kirin. The Aspis Consortium has its own plans for the Dragon Empires and usually those involve corruption, chaos, and the might of the few.

#4-23 Rivalry's End

The Pathfinder Society's conflict with the Aspis Consortium in Varisia has come to a head and it's time to secure your dominance. Can the Aspis's agents outwit you and stay in your shadow, or vice versa?

#5-08 The Confirmation

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents. A replayable scenario designed to help introduce players to the Pathfinder Society. Explore, Report, and Cooperate!

#6-07 Valley of Veiled Flame

For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs—funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents. Liberty’s Edge and Silver Crusade faction content. Part 3 of 3 of the Flame track.

#6-10 The Wounded Wisp

More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. A replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.

#6-12 Scions of the Sky Key part 1: On Sharrowsmith's Trail

Weeks have passed since Sharrowsmith departed for some ruins in the jungles of the Bandu Hills. His assistant sends you forth to find him and stop the Aspis Consortium who has heard of his explorations and wants the teasures for itself.

#6-14 Scions of the Sky Key part 2: Kaava Quarry

A-ha! A powerful guardian is said to guard the ruins where Sharrowsmith went, but legend tells of a talisman that can protect you from the golden guardian. Now you must obtain it from the grippli tribe in the jungles of the Kaava Lands before the Aspis agents can steal it.

#6-16 Scions of the Sky Key part 3: The Golden Guardian

Having bested the Aspis Consortium you return to the ruins in the jungles of the Bandu Hills. You hope to find the lost venture captain, uncover the mystery of the golden guardian and other ancient mwangi secrets.

#6-97 Siege of the Serpents

The Pathfinder Society hosts the yearly Grand Convocation, a magnificent festival celebrating their accomplishments over the year. However, an old enemy attempts a brazen assault and an unexpected foe emerges to exact justice. Can you protect the guests, defend the Grand Lodge, and sway the interlopers all at the same time? A multi-table interactive where the whole room contributes to the success of the adventure.

#6-98 Serpents Rise

Years of preperations have set the stage for this revenge. As a Aspis Consortium agents you must set up key preparations and then once the fireworks begin strike quickly and mercilessly to secure your objectives and escape without the Pathfinder Society being any the wiser. Sequel to Siege of the Serpents.

#6-99 True Dragons of Abasalom

The Society has enjoyed a mutually beneficial alliance with the Sewer Dragons (the dominant tribe of kobolds living in the sewers beneath Absalom). As Sewer Dragons you discover a wounded member of the Society with a desperate message and you must move quickly to protect your territory and your allies above.

#7-00 The Sky Key Solution

At long last the Sky Key has been reassembled! Initial tests suggest it can bring a small area of a location's past into the present, allowing you to read books from destroyed libraries and speak with echoes of long-dead heroes. With Shane's understanding of the controls the Pathfinder Society is prepared to extract a slice of Absalom’s history and bring it into the present - however, there’s no telling what might be waiting inside or who in the present might wish to wield the same power. Clearly they need a group of competent agents to provide security and to explore, report, and cooperate.

#7-03 The Bronze House Reprisal

Pathfinders, you are to infiltrate an Aspis Consortium's artifact-smuggling operation run by Maiveer Sloan and send a clear message, "No attack will go unanswered".

Intro 1 First Steps p1

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge. A replayable scenario designed to help introduce players to the Pathfinder Society. Explore, Report, and Cooperate!

Mod Fangwood Keep

Fangwood Keep has changed hands innumerable times as two countries battle over its control. Bring the renegade commader to justice and reclaim the keep for Nirmathas or Molthune. This adventure requires infiltration, investigation, and some dungeonering.

PSQ Ambush in Absalom

A Pathfinder carrying an important message has gone missing in the sewers beneath Absalom. Your job is to investigate and discover the missing agent's fate. Expect the unexpected! A 1hr mini-adventure.

PSQ Silverhex Chronicles

A daring half-orc scholar Ulisha contacts you with a special deal: she will sell you a unique and ancient druidic relic cheap (to pay off her bounty). By the time you arrive she has gone into hiding but she has left behind a journal full of leads and clues. Can you recover the hidden treasure and pay her bounty before an assassin gets her? Six 1hr mini-adventures.


Dungeons and Dragons Adventure Leauge

DDEX2-10 Cloaks and Shadows

The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger.

DDEX2-15 The Black Heart of Vengeance

Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she once stood for.

DDEX2-16 Boltsmelter's Book

A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands?

DDEX3-1 Harried in Hillsfar

In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more?

DDEX3-2 Shackles of Blood

The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers.

DDEX3-3 The Occupation of Szith Morcane

Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. The factions seek out adventurers to free the outpost’s leaders for questioning on the giants’ activities. Can you extricate them before it’s too late?

DDEX3-4 It's All in the Blood

Rumors of faceless demonic creatures have been steadily rising in the Hillsfar region, and it is said that far below the surface of Faerun, nestled in the bowels of the underdark, ancient terrors are stirring. The imperiled drow of Szith Morcaine have extended an intriguing offer, but can the drow be trusted, and for how long?

DDEX2-4 Mayhem in the Earthspur Mines

Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the mine lay in a region of the Mountains once claimed by a clan of reclusive dwarves, the Ludwakazar clan wouldn’t be so bold as to violate their long-standing peace with Mulmaster. Or would they?